ShootThem
I added the following features to the basic game (not in order of importance):
- Filled the instructions page.
- Enabled the damage from collisions with enemies. The damage is applied to both the enemy and the player (to do so I modified the Damage.cs script).
- Modified the UI: now it displays the health, the lives and the remaning enemies to be defeated (in order to do so I added the scripts HealthDisplay.cs, LivesDisplay.cs and EnemiesLeft.cs )
- Changed the MainMenu with four new animated objects (the sprites for the gameobjects were included in the provided assets but the animations were not)
- Create PowerUps and script to manage them. In particular I added four PowerUps: healing, addlife, speed and firespeed (all implemented in the PowerUps.cs script). The sprites of the PowerUps have been taken from a free bundle in the Unity assets store (FanyasyStatusIcons)
- Added a couple of destructible pieces of environment among all the others that are invincible
- Added a minimap which follows the player but shows a bigger part of the map (since the overall map is quite big it is useful)
NB: the game has only one level so I removed the Levelselect button on the MainMenu and the NextLevel button
Credits:
Made by Andrea Barontini
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